Sentinel

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Class Traits – Sentinel Levels

  • Role: Sentinels are the ultimate support fighter, merging tech and biotics into a powerful combination. They tear enemies apart, breaking down defenses, knocking apart formations, and slowing them down. Combined with their highly adaptable tech armor, they’re often a target a sniper would like to take out but finds he cannot. Having a sentinel means your enemies will be forced into confusion and disarray, leaving them easy pickings.
  • Key Attribute: Toughness – Sentinels are tough, and and they know how to stick it to tough guys.
  • Secondary Attributes: Intelligence, Willpower
  • Armor: Sentinels wear heavy armor, with the best shields they can get.
  • Weapons: Sentinels master the Heavy Pistol. They also use SMGs and Light Pistols as the situation demands. In general they want weapons that are flexible and free up a hand to throw tech grenades or perform biotic gestures.
  • Accuracy: +1 at 1st Level
  • Weapon Specialization:
    • Heavy Pistol +2
    • Sub Machine Gun +2
    • Light Pistol +1
  • Defense: +8 at 1st Level
  • Tech Defense: +3 at 1st Level
  • Biotic Defense: +3 at 1st Level
  • Health at 1st Level: 25 + Toughness
  • Shields at 1st Level: +10
  • Class Skills: Endurance; Isolation; Triage
  • Class Powers:
    • Cryo Blast – A tech grenade that slows enemies and damages biotic defenses.
    • Overload – A tech grenade that shuts down shields and damages synthetics.
    • Tech Armor – Adaptable armor with built in mods that let it react to any situation.
    • Throw – A mass effect field that knocks an enemy back and damages them.
    • Warp – A twisting mass effect field that breaks down defenses and causes damage.

Sentinel

At the Heart of the Abyss Drascus