Leveling Up

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Leveling up is the main way characters advance. Each level brings with it additional Health, and some kind of attribute increase. Certain bonuses apply to every character upon reaching that level, and there is a chart below to list them.

Other bonuses are granted specifically by the character’s class. Those are linked here, and from the class’s main page.

Each level also brings 4 additional points to spend on Powers.
Each odd-numbered level grants 1 point in one of the 3 Social Skills: Deception, Intimidation, or Persuasion. These act as the ‘colored text’ conversation options from the video game. Social skills may be Grandmastered whenever the character has enough points. Social skills cannot be purchased by any other method.



Levels by XP

Level XP   Level Xp
1 0   11 25,000
2 1,000   12 30,000
3 2,250   13 36,000
4 3,750   14 43,000
5 5,500   15 51,000
6 7,500   16 60,000
7 10,000   17 70,000
8 13,000   18 81,000
9 16,500   19 95,000
10 20,500   20 110,000


Level bonuses for all Spectres

Key:
  • +1 for a skill means increase a skill by 1 rank or buy a new skill at Novice.
  • +1 for an attribute means increase any attribute by 1.
  • G in the skill column means a Grandmaster rank may be purchased at or above that level.
    • A character may only have as many Grandmaster ranks as are at or below his level on the chart.
  • +A in attributes means non-humans get a second Attribute point.
    • This second point must be spent in one of the attributes that got a bonus at character creation.
  • +H in the Resolve column means Humans gain an additional point of Resolve.
Level G Skills P Skills Attribute Resolve
1 1E 2P 1N 1P 15 5
2 +1 +1 +1
3 +1
4 +1 +1 +1
5 +1
6 +1 +1
7 +1 G +1
8 +1 +1
9 +1
10 +1 +1 +A +H
11 +1 +1
12 +1 +1
13 +1 G
14 +1 +1 G +1
15 +1
16 +1 +1 +1
17 +1
18 +1 +1
19 +1 +A +1 +H
20 +1 G +1

Leveling Up

At the Heart of the Abyss Drascus