General Abilities

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Battle Abilities Tech Abilities Biotic Abilities

Operatives can learn a variety of abilities, not just those that are part of their specific training. Spectres in particular find that they need an extra edge of some kind that is outside of the training they received.

Battle Abilities are ‘natural’ abilities that focus on a particular aspect of combat. Examples include additional special ammunitions, weapon mastery abilities, special movement or leadership maneuvers, and highly specialized abilities for stealth, ship operation, and the like.

Tech Abilities are those wonderful toys that make life on the battlefield so much better. Additional types of tech mines, special armor mods, and especially intense weapon modifications. High tech gear with training to back it up.

Biotic Abilities cover both additional biotic powers, and abilities akin to the Martial Arts ability of the Vanguard class where biotics enhance physical ability.

General Abilities

At the Heart of the Abyss Drascus