Creel

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Evolved entirely from plant life, the Creel are a sapient plant species, making them extremely rare in the galaxy. Citadel records count only three other instances of such life, including the ancient Thorian of Ferros. Creel bodies have three main parts, a bulbous ‘gourd’ that contains most of their organs, including their brain, a root system that includes a thick knot that contains a strange digestive sac, and a multitude of thick, ropey vines that the Creel can animate with as much vigor and precision as animal-based sentients can control their limbs.
In order to better get the kind of leverage that most animal based sentients use bones for, the Creel weave their vines around sturdy structures. Originally these were fallen tree limbs and other sticks, but the Creel now manufacture skeletons to the specifications of the customer. Ever since meeting humanoid life, it has become popular for the Creel to take on a humanoid shape, complete with a mask that resembles a face. They find that this gets them a much better reaction from humanoids.
Creel sense the world around them with specialized budding nodes that look like small translucent fruits. They communicate with pheromones and displays of vines, so like the Hanar, they must use translators to talk to most other sentients. Creel seem a little stiff and formal to most sentients, but that’s mostly because the translation software they use isn’t very good yet. As the software improves, they seem more and more personable.
Creel have an oligarchic Government, they are ruled by ‘budlines’ of noble Creel who control vast territories across their planet. Meeting aliens pushed them to develop a world government, which looks quite solid from the outside but is actually as fractious as the Earth Systems Alliance. War was fairly common before aliens arrived, and now continues in a more quiet fashion. The Creel have the potential to be every bit as brutal as animal-evolved sentients, using herbicides, fire, and explosives to wipe out whole areas of their enemies.
Creel Society is quite energetic, newcomers to the world who expect plant based sentients to be calm and docile are often in for a surprise. The competition for the best rooting grounds, best access to sunlight, and fertilizer bred a number of tough animate plant races that are quite capable of quick motion and in the case of the Creel, thought. Creel are adventurous and liberal by nature, change is seen as generally good. They are very difficult to kill without attacking the central gourd, so they have less fear of consequences than most fragile races do.
The art and culture of the Creel is mostly opaque to humanoids, who lack the pheromone sensors and understanding of vine shapes to appreciate it. Those Creel stories and performances that do get translated are rare, but seem to be gaining a positive reception among the humanoid community.

Creel

At the Heart of the Abyss Drascus